> should make sure they don't use these features. > written for OpenGL-ES 3.0 that want to also be compatible with OpenGL > RESOLVED: No, these will not be brought back into OpenGL 4.x Core. The issue of deprecated features is #1 in the issues list, so not that difficult to find. “Ease the process” is indeed the key here. So this makes me think wikipedia might be wrong?Įxtension specs are written for OpenGL implementers not laymen or even users of the API. However the spec says "ease the process of porting applications from OpenGL ES 3.0 to OpenGL". > Do you happen to know if GL_ARB_ES3_compatibility provides full OpenGL ES 3.0 compatibility? Wikipedia makes the statement "OpenGL 4.3 provides full compatibility with OpenGL ES 3.0". I guess the "Overview" section does say "will ease the process of porting applications from OpenGL ES 2.0 to OpenGL", but I guess I would've liked something a bit more blunt :-p or anyone: Is it stated it layman's terms anywhere that GL_ARB_ES2_compatibility does not actually provide full OpenGL ES 2.0 compatibility? Having to interpret this very high-level thing from the low-level details described in the "issues" section of a long wordy spec seems circuitous.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |